RenderWindow.create
- void create(VideoMode mode, const(char)[] title, Style style = Style.DefaultStyle, ContextSettings settings = ContextSettings.init)
- void create(VideoMode mode, const(wchar)[] title, Style style = Style.DefaultStyle, ContextSettings settings = ContextSettings.init)
- void create(VideoMode mode, const(dchar)[] title, Style style = Style.DefaultStyle, ContextSettings settings = ContextSettings.init)
class RenderWindow
override
void
create
(
,,Style style = Style.DefaultStyle , )
- void create(WindowHandle handle, ContextSettings settings = ContextSettings.init)
Create (or recreate) the window.
If the window was already created, it closes it first. If style contains Window.Style.Fullscreen, then mode must be a valid video mode.
The fourth parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.