Use this constructor if you want to create an DSFML rendering area into
an already existing control.
The second parameter is an optional structure specifying advanced OpenGL
context settings such as antialiasing, depth-buffer bits, etc. You
shouldn't care about these parameters for a regular usage of the graphics
module.
Construct the window from an existing control.
Use this constructor if you want to create an DSFML rendering area into an already existing control.
The second parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc. You shouldn't care about these parameters for a regular usage of the graphics module.