Window.this

Construct a new window.

This constructor creates the window with the size and pixel depth defined in mode. An optional style can be passed to customize the look and behaviour of the window (borders, title bar, resizable, closable, ...). If style contains Style::Fullscreen, then mode must be a valid video mode.

The fourth parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.

  1. this()
  2. this(int )
  3. this(VideoMode mode, immutable(T)[] title, Style style, const(ContextSettings) settings)
    class Window
    this
    (
    T
    )
    if (
    is(T == dchar) ||
    is(T == wchar)
    ||
    is(T == char)
    )
  4. this(WindowHandle handle, const(ContextSettings) settings)

Parameters

mode VideoMode

Video mode to use (defines the width, height and depth of the rendering area of the window).

title immutable(T)[]

Title of the window.

style Style

Window style.

settings const(ContextSettings)

Additional settings for the underlying OpenGL context.

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