/* * DSFML - The Simple and Fast Multimedia Library for D * * Copyright (c) 2013 - 2018 Jeremy DeHaan (dehaan.jeremiah@gmail.com) * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from the * use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim * that you wrote the original software. If you use this software in a product, * an acknowledgment in the product documentation would be appreciated but is * not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution * * * DSFML is based on SFML (Copyright Laurent Gomila) */ /// Provides OpenGL-based windows, and abstractions for events and input handling. module dsfml.window; public { import dsfml.system; import dsfml.window.context; import dsfml.window.contextsettings; import dsfml.window.event; import dsfml.window.joystick; import dsfml.window.keyboard; import dsfml.window.mouse; import dsfml.window.touch; import dsfml.window.sensor; import dsfml.window.videomode; import dsfml.window.window; import dsfml.window.windowhandle; }