/*
 * DSFML - The Simple and Fast Multimedia Library for D
 *
 * Copyright (c) 2013 - 2018 Jeremy DeHaan (dehaan.jeremiah@gmail.com)
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from the
 * use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not claim
 * that you wrote the original software. If you use this software in a product,
 * an acknowledgment in the product documentation would be appreciated but is
 * not required.
 *
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 *
 * 3. This notice may not be removed or altered from any source distribution
 *
 *
 * DSFML is based on SFML (Copyright Laurent Gomila)
 */


/// Provides OpenGL-based windows, and abstractions for events and input handling.
module dsfml.window;

public
{
    import dsfml.system;

    import dsfml.window.context;
    import dsfml.window.contextsettings;
    import dsfml.window.event;
    import dsfml.window.joystick;
    import dsfml.window.keyboard;
    import dsfml.window.mouse;
    import dsfml.window.touch;
    import dsfml.window.sensor;
    import dsfml.window.videomode;
    import dsfml.window.window;
    import dsfml.window.windowhandle;
}