Music.openFromMemory

Open a music from an audio file in memory.

This function doesn't start playing the music (call play() to do so).

The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC. The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit.

Since the music is not loaded completely but rather streamed continuously, the data must remain available as long as the music is playing (ie. you can't deallocate it right after calling this function).

class Music
bool
openFromMemory
(
const(void)[] data
)

Parameters

data
Type: const(void)[]

The array of data

Return Value

Type: bool

true if loading succeeded, false if it failed.

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