- attenuation
float attenuation [@property setter]
float attenuation [@property getter]
The attenuation factor of the sound.
- isLooping
bool isLooping [@property setter]
bool isLooping [@property getter]
Whether or not the sound should loop after reaching the end.
- minDistance
float minDistance [@property setter]
float minDistance [@property getter]
The minimum distance of the sound.
- pitch
float pitch [@property setter]
float pitch [@property getter]
- playingOffset
Duration playingOffset [@property setter]
Duration playingOffset [@property getter]
Change the current playing position (from the beginning) of the sound.
- position
Vector3f position [@property setter]
Vector3f position [@property getter]
The 3D position of the sound in the audio scene.
- relativeToListener
bool relativeToListener [@property setter]
bool relativeToListener [@property getter]
Make the sound's position relative to the listener (true) or absolute
(false).
- status
Status status [@property getter]
Get the current status of the sound (stopped, paused, playing).
- volume
float volume [@property setter]
float volume [@property getter]
- Status
enum Status
Enumeration of the sound source states.
- pitch
float pitch [@property setter]
float pitch [@property getter]
- volume
float volume [@property setter]
float volume [@property getter]
- position
Vector3f position [@property setter]
Vector3f position [@property getter]
The 3D position of the sound in the audio scene.
- relativeToListener
bool relativeToListener [@property setter]
bool relativeToListener [@property getter]
Make the sound's position relative to the listener (true) or absolute
(false).
- minDistance
float minDistance [@property setter]
float minDistance [@property getter]
The minimum distance of the sound.
- attenuation
float attenuation [@property setter]
float attenuation [@property getter]
The attenuation factor of the sound.
Regular sound that can be played in the audio environment.