RenderTarget.pushGLStates

Save the current OpenGL render states and matrices.

This function can be used when you mix SFML drawing and direct OpenGL rendering. Combined with PopGLStates, it ensures that:

  • DSFML's internal states are not messed up by your OpenGL code
  • your OpenGL states are not modified by a call to an SFML function

$(PARA More specifically, it must be used around the code that calls `draw` functions. Note that this function is quite expensive: it saves all the possible * OpenGL states and matrices, even the ones you don't care about.Therefore * it should be used wisely. It is provided for convenience, but the best * results will be achieved if you handle OpenGL states yourself (because * you know which states have really changed, and need to be saved and * restored). Take a look at the `resetGLStates` function if you do so.)

interface RenderTarget
void
pushGLStates
(
)

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