Return the transform as a 4x4 matrix.
This function returns a pointer to an array of 16 floats containing the transform elements as a 4x4 matrix, which is directly compatible with OpenGL functions.
A 4x4 matrix.
See Implementation
Return the transform as a 4x4 matrix.
This function returns a pointer to an array of 16 floats containing the transform elements as a 4x4 matrix, which is directly compatible with OpenGL functions.