Axes supported by SFML joysticks.
Get the current position of a joystick axis. * If the joystick is not connected, this function returns 0. *
Return the number of buttons supported by a joystick. * If the joystick is not connected, this function returns 0. *
Get the joystick information *
Check if a joystick supports a given axis. * If the joystick is not connected, this function returns false. *
Check if a joystick button is pressed. * If the joystick is not connected, this function returns false. *
Check if a joystick is connected. *
Update the states of all joysticks. * This function is used internally by SFML, so you normally don't have to call it explicitely. * However, you may need to call it if you have no window yet (or no window at all): in this case the joysticks states are not updated automatically.
Structure holding a joystick's identification
Give access to the real-time state of the joysticks.