1 /*
2  * DSFML - The Simple and Fast Multimedia Library for D
3  *
4  * Copyright (c) 2013 - 2017 Jeremy DeHaan (dehaan.jeremiah@gmail.com)
5  *
6  * This software is provided 'as-is', without any express or implied warranty.
7  * In no event will the authors be held liable for any damages arising from the
8  * use of this software.
9  *
10  * Permission is granted to anyone to use this software for any purpose,
11  * including commercial applications, and to alter it and redistribute it
12  * freely, subject to the following restrictions:
13  *
14  * 1. The origin of this software must not be misrepresented; you must not claim
15  * that you wrote the original software. If you use this software in a product,
16  * an acknowledgment in the product documentation would be appreciated but is
17  * not required.
18  *
19  * 2. Altered source versions must be plainly marked as such, and must not be
20  * misrepresented as being the original software.
21  *
22  * 3. This notice may not be removed or altered from any source distribution
23  */
24 
25 /**
26  * A glyph is the visual representation of a character.
27  *
28  * The $(U Glyph) structure provides the information needed to handle the glyph:
29  * $(UL
30  * $(LI its coordinates in the font's texture)
31  * $(LI its bounding rectangle)
32  * $(LI the offset to apply to get the starting position of the next glyph))
33  *
34  * See_Also:
35  * $(FONT_LINK)
36  */
37 module dsfml.graphics.glyph;
38 
39 public import dsfml.graphics.rect;
40 
41 /**
42  * Structure describing a glyph.
43  */
44 struct Glyph
45 {
46     /// Offset to move horizontally to the next character.
47     float advance;
48     /// Bounding rectangle of the glyph, in coordinates relative to the baseline.
49     FloatRect bounds;
50     /// Texture coordinates of the glyph inside the font's texture.
51     IntRect textureRect;
52 }