- attenuationfloat attenuation [@property setter] 
- The attenuation factor of the sound. 
- attenuationfloat attenuation [@property getter] 
- Undocumented in source. 
- minDistancefloat minDistance [@property setter] 
- The minimum distance of the sound. 
- minDistancefloat minDistance [@property getter] 
- Undocumented in source. 
- pitchfloat pitch [@property setter] 
- pitchfloat pitch [@property getter] 
- Undocumented in source. 
- positionVector3f position [@property setter] 
- The 3D position of the sound in the audio scene. 
- positionVector3f position [@property getter] 
- Undocumented in source. 
- relativeToListenerbool relativeToListener [@property setter] 
- Make the sound's position relative to the listener (true) or absolute (false). 
- relativeToListenerbool relativeToListener [@property getter] 
- Undocumented in source. 
- volumefloat volume [@property setter] 
- volumefloat volume [@property getter] 
- Undocumented in source. 
Base class defining a sound's properties.
SoundSource is not meant to be used directly, it only serves as a common base for all audio objects that can live in the audio environment.
It defines several properties for the sound: pitch, volume, position, attenuation, etc. All of them can be changed at any time with no impact on performances.