1 /*
2 DSFML - The Simple and Fast Multimedia Library for D
3 
4 Copyright (c) 2013 - 2015 Jeremy DeHaan (dehaan.jeremiah@gmail.com)
5 
6 This software is provided 'as-is', without any express or implied warranty.
7 In no event will the authors be held liable for any damages arising from the use of this software.
8 
9 Permission is granted to anyone to use this software for any purpose, including commercial applications,
10 and to alter it and redistribute it freely, subject to the following restrictions:
11 
12 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
13 If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
14 
15 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
16 
17 3. This notice may not be removed or altered from any source distribution
18 */
19 
20 module dsfml.audio.music;
21 
22 import dsfml.system.mutex;
23 import dsfml.system.time;
24 import dsfml.system.inputstream;
25 
26 import dsfml.audio.soundstream;
27 
28 
29 /++
30  + Streamed music played from an audio file.
31  + 
32  + Musics are sounds that are streamed rather than completely loaded in memory.
33  + 
34  + This is especially useful for compressed musics that usually take hundreds of MB when they are uncompressed: by streaming it instead of loading it entirely, you avoid saturating the memory and have almost no loading delay.
35  + 
36  + Apart from that, a Music has almost the same features as the SoundBuffer / Sound pair: you can play/pause/stop it, request its parameters (channels, sample rate), change the way it is played (pitch, volume, 3D position, ...), etc.
37  + 
38  + As a sound stream, a music is played in its own thread in order not to block the rest of the program. This means that you can leave the music alone after calling play(), it will manage itself very well.
39  + 
40  + See_Also: http://sfml-dev.org/documentation/2.0/classsf_1_1Music.php#details
41  + Authors: Laurent Gomila, Jeremy DeHaan
42  +/
43 class Music : SoundStream
44 {
45 	import dsfml.audio.soundfile;
46 
47 	private
48 	{
49 		SoundFile m_file;
50 		Time m_duration;
51 		short[] m_samples;
52 		Mutex m_mutex;
53 	}
54 
55 	this()
56 	{
57 		m_file.create();
58 
59 		m_mutex = new Mutex();
60 
61 		super();
62 	}
63 
64 	/**
65 	 * Open a music from an audio file.
66 	 * 
67 	 * This function doesn't start playing the music (call play() to do so). 
68 	 * 
69 	 * Here is a complete list of all the supported audio formats: ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
70 	 * 
71 	 * Params:
72 	 * 		filename =	Path of the music file to open.
73 	 * Returns: True if loading succeeded, false if it failed.
74 	 */
75 	bool openFromFile(string filename)
76 	{
77 		//stop music if already playing
78 		stop();
79 
80 		if(!m_file.openReadFromFile(filename))
81 		{
82 			return false;
83 		}
84 
85 		initialize();
86 
87 		return true;
88 	}
89 
90 	/**
91 	 * Open a music from an audio file in memory.
92 	 * 
93 	 * This function doesn't start playing the music (call play() to do so).
94 	 *
95 	 * Here is a complete list of all the supported audio formats: ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
96 	 * 
97 	 * Since the music is not loaded completely but rather streamed continuously, the data must remain available as long as the music is playing (ie. you can't deallocate it right after calling this function).
98 	 * 
99 	 * Params:
100 	 * 		data =	The array of data
101 	 * Returns: True if loading succeeded, false if it failed.
102 	 */
103 	bool openFromMemory(const(void)[] data)
104 	{
105 		stop();
106 
107 		if(!m_file.openReadFromMemory(data))
108 		{
109 			return false;
110 		}
111 
112 		initialize();
113 		return true;
114 	}
115 
116 	/**
117 	 * Open a music from an audio file in memory.
118 	 * 
119 	 * This function doesn't start playing the music (call play() to do so). 
120 	 * 
121 	 * Here is a complete list of all the supported audio formats: ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
122 	 * 
123 	 * Since the music is not loaded completely but rather streamed continuously, the stream must remain available as long as the music is playing (ie. you can't deallocate it right after calling this function).
124 	 * 
125 	 * Params:
126 	 * 		stream =	Source stream to read from
127 	 * Returns: True if loading succeeded, false if it failed.
128 	 */
129 	bool openFromStream(InputStream stream)
130 	{
131 		stop();
132 
133 		if(!m_file.openReadFromStream(stream))
134 		{
135 			return false;
136 		}
137 
138 		initialize();
139 
140 		return true;
141 	}
142 
143 	~this()
144 	{
145 		import dsfml.system.config;
146 		mixin(destructorOutput);
147 		stop();
148 	}
149 
150 	/// Get the total duration of the music.
151 	/// Returns: Music duration
152 	Time getDuration()
153 	{
154 		return m_duration;
155 	}
156 
157 	protected
158 	{
159 		/**
160 		 * Request a new chunk of audio samples from the stream source.
161 		 * 
162 		 * This function fills the chunk from the next samples to read from the audio file.
163 		 * 
164 		 * Params:
165 		 * 		samples =	Array of samples to fill
166 		 * 
167 		 * Returns: True to continue playback, false to stop.
168 		 */
169 		override bool onGetData(ref const(short)[] samples)
170 		{
171 			import dsfml.system.lock;
172 
173 			Lock lock = Lock(m_mutex);
174 
175 			auto length = cast(size_t)m_file.read(m_samples);
176 			samples = m_samples[0..length];
177 
178 			return (samples.length == m_samples.length);
179 		}
180 		/**
181 		 * Change the current playing position in the stream source.
182 		 * 
183 		 * Params:
184 		 * 		timeOffset =	New playing position, from the beginning of the music
185 		 * 
186 		 * Implements SoundStream.
187 		 */
188 		override void onSeek(Time timeOffset)
189 		{
190 			import dsfml.system.lock;
191 
192 			Lock lock =Lock(m_mutex);
193 
194 			m_file.seek(timeOffset.asMicroseconds());
195 		}
196 	}
197 
198 	private
199 	{
200 		/**
201 		 * Define the audio stream parameters.
202 		 * 
203 		 * This function must be called by derived classes as soon as they know the audio settings of the stream to play. Any attempt to manipulate the stream (play(), ...) before calling this function will fail. 
204 		 * 
205 		 * It can be called multiple times if the settings of the audio stream change, but only when the stream is stopped.
206 		 * 
207 		 * Params:
208 		 * 		channelCount =	Number of channels of the stream
209 		 * 		sampleRate =	Sample rate, in samples per second
210 		 */
211 		void initialize()
212 		{
213 			size_t sampleCount = cast(size_t)m_file.getSampleCount();
214 
215 			uint channelCount = m_file.getChannelCount();
216 
217 			uint sampleRate = m_file.getSampleRate();
218 
219 			// Compute the music duration
220 			m_duration = seconds(cast(float)(sampleCount) / sampleRate / channelCount);
221 			
222 			// Resize the internal buffer so that it can contain 1 second of audio samples
223 			m_samples.length = sampleRate * channelCount;
224 
225 			// Initialize the stream
226 			super.initialize(channelCount, sampleRate);
227 
228 		}
229 
230 	}
231 }
232 
233 unittest
234 {
235 	version(DSFML_Unittest_Audio)
236 	{
237 		import std.stdio;
238 		import dsfml.system.clock;
239 
240 		writeln("Unit test for Music Class");
241 
242 		auto music = new Music();
243 
244 		//TODO: update this for a real unit test users can run themselves.
245 		if(!music.openFromFile("res/TestMusic.ogg"))
246 		{
247 			return;
248 		}
249 
250 		auto clock = new Clock();
251 
252 		writeln("Playing music for 5 seconds");
253 
254 		music.play();
255 		while(clock.getElapsedTime().asSeconds() < 5)
256 		{
257 			//playing music in seoarate thread while main thread is stuck here
258 		}
259 
260 		music.stop();
261 
262 
263 
264 
265 		writeln();
266 	}
267 }
268 
269