Shader.setUniform
- void setUniform(const(char)[] name, float x)
- void setUniform(const(char)[] name, const(Vec2) vector)
- void setUniform(const(char)[] name, const(Vec3) vector)
- void setUniform(const(char)[] name, const(Vec4) vector)
- void setUniform(const(char)[] name, int x)
- void setUniform(const(char)[] name, const(Ivec2) vector)
- void setUniform(const(char)[] name, const(Ivec3) vector)
- void setUniform(const(char)[] name, const(Ivec4) vector)
- void setUniform(const(char)[] name, bool x)
- void setUniform(const(char)[] name, const(Bvec2) vector)
- void setUniform(const(char)[] name, const(Bvec3) vector)
- void setUniform(const(char)[] name, const(Bvec4) vector)
- void setUniform(const(char)[] name, const(Mat3) matrix)
- void setUniform(const(char)[] name, const(Mat4) matrix)
- void setUniform(const(char)[] name, const(Texture) texture)
- void setUniform(const(char)[] name, CurrentTextureType )
- void opIndexAssign(const(Bvec4) vector, const(char)[] name)
dsfml graphics shader Shader
constructorsdestructorsenumsfunctionsstatic functionsstatic variablesstructsvariables
Specify value for bvec4 uniform.