Shader

Shader class (vertex and fragment).

class Shader {}

Constructors

this
this()

Default constructor.

this
this(sfShader* shader)
Undocumented in source.

Destructor

~this
~this()

Destructor.

Members

Enums

Type
enum Type

Types of shaders.

Functions

loadFromFile
bool loadFromFile(const(char)[] filename, Type type)

Load the vertex, geometry, or fragment shader from a file.

loadFromFile
bool loadFromFile(const(char)[] vertexShaderFilename, const(char)[] fragmentShaderFilename)

Load both the vertex and fragment shaders from files.

loadFromFile
bool loadFromFile(const(char)[] vertexShaderFilename, const(char)[] geometryShaderFilename, const(char)[] fragmentShaderFilename)

Load the vertex, geometry, and fragment shaders from files.

loadFromMemory
bool loadFromMemory(const(char)[] shader, Type type)

Load the vertex, geometry, or fragment shader from a source code in memory.

loadFromMemory
bool loadFromMemory(const(char)[] vertexShader, const(char)[] fragmentShader)

Load both the vertex and fragment shaders from source codes in memory.

loadFromMemory
bool loadFromMemory(const(char)[] vertexShader, const(char)[] geometryShader, const(char)[] fragmentShader)

Load the vertex, geometry and fragment shaders from source codes in memory.

loadFromStream
bool loadFromStream(InputStream stream, Type type)

Load the vertex, geometry or fragment shader from a custom stream.

loadFromStream
bool loadFromStream(InputStream vertexShaderStream, InputStream fragmentShaderStream)

Load both the vertex and fragment shaders from custom streams.

loadFromStream
bool loadFromStream(InputStream vertexShaderStream, InputStream geometryShaderStream, InputStream fragmentShaderStream)

Load the vertex, geometry and fragment shaders from custom streams.

opIndexAssign
void opIndexAssign(float x, const(char)[] name)

Specify value for float uniform.

opIndexAssign
void opIndexAssign(const(Vec2) vector, const(char)[] name)

Specify value for vec2 uniform.

opIndexAssign
void opIndexAssign(const(Vec3) vector, const(char)[] name)

Specify value for vec3 uniform.

opIndexAssign
void opIndexAssign(const(Vec4) vector, const(char)[] name)

Specify value for vec4 uniform.

opIndexAssign
void opIndexAssign(int x, const(char)[] name)

Specify value for int uniform.

opIndexAssign
void opIndexAssign(const(Ivec2) vector, const(char)[] name)

Specify value for ivec2 uniform.

opIndexAssign
void opIndexAssign(const(Ivec3) vector, const(char)[] name)

Specify value for ivec3 uniform.

opIndexAssign
void opIndexAssign(const(Ivec4) vector, const(char)[] name)

Specify value for ivec4 uniform.

opIndexAssign
void opIndexAssign(bool x, const(char)[] name)

Specify value for bool uniform.

opIndexAssign
void opIndexAssign(const(Bvec2) vector, const(char)[] name)

Specify value for bvec2 uniform.

opIndexAssign
void opIndexAssign(const(Bvec3) vector, const(char)[] name)

Specify value for bvec3 uniform.

opIndexAssign
void opIndexAssign(const(Bvec4) vector, const(char)[] name)

Specify value for bvec4 uniform.

opIndexAssign
void opIndexAssign(const(Mat3) matrix, const(char)[] name)

Specify value for mat3 matrix.

opIndexAssign
void opIndexAssign(const(Mat4) matrix, const(char)[] name)

Specify value for mat4 matrix.

opIndexAssign
void opIndexAssign(const(Texture) texture, const(char)[] name)

Specify a texture as sampler2D uniform.

opIndexAssign
void opIndexAssign(CurrentTextureType , const(char)[] name)

Specify current texture as sampler2D uniform.

opIndexAssign
void opIndexAssign(const(float)[] scalars, const(char)[] name)

Specify values for float[] array uniform.

opIndexAssign
void opIndexAssign(const(Vec2)[] vectors, const(char)[] name)

Specify values for vec2[] array uniform.

opIndexAssign
void opIndexAssign(const(Vec3)[] vectors, const(char)[] name)

Specify values for vec3[] array uniform.

opIndexAssign
void opIndexAssign(const(Vec4)[] vectors, const(char)[] name)

Specify values for vec4[] array uniform.

opIndexAssign
void opIndexAssign(const(Mat3)[] matrices, const(char)[] name)

Specify values for mat3[] array uniform.

opIndexAssign
void opIndexAssign(const(Mat4)[] matrices, const(char)[] name)

Specify values for mat4[] array uniform.

opIndexAssign
deprecated void opIndexAssign(Color color, const(char)[] name)

Change a color vector parameter of the shader.

opIndexAssign
deprecated void opIndexAssign(Transform transform, const(char)[] name)

Change a matrix parameter of the shader.

setParameter
deprecated void setParameter(const(char)[] name, float x)

Change a float parameter of the shader.

setParameter
deprecated void setParameter(const(char)[] name, float x, float y)

Change a 2-components vector parameter of the shader.

setParameter
deprecated void setParameter(const(char)[] name, float x, float y, float z)

Change a 3-components vector parameter of the shader.

setParameter
deprecated void setParameter(const(char)[] name, float x, float y, float z, float w)

Change a 4-components vector parameter of the shader.

setParameter
deprecated void setParameter(const(char)[] name, Vector2f vector)

Change a 2-components vector parameter of the shader.

setParameter
deprecated void setParameter(const(char)[] name, Vector3f vector)

Change a 3-components vector parameter of the shader.

setParameter
deprecated void setParameter(const(char)[] name, Color color)

Change a color vector parameter of the shader.

setParameter
deprecated void setParameter(const(char)[] name, Transform transform)

Change a matrix parameter of the shader.

setParameter
deprecated void setParameter(const(char)[] name, const(Texture) texture)

Change a texture parameter of the shader.

setParameter
deprecated void setParameter(const(char)[] name, CurrentTextureType currentTexture)

Change a texture parameter of the shader.

setUniform
void setUniform(const(char)[] name, float x)

Specify value for float uniform.

setUniform
void setUniform(const(char)[] name, const(Vec2) vector)

Specify value for vec2 uniform.

setUniform
void setUniform(const(char)[] name, const(Vec3) vector)

Specify value for vec3 uniform.

setUniform
void setUniform(const(char)[] name, const(Vec4) vector)

Specify value for vec4 uniform.

setUniform
void setUniform(const(char)[] name, int x)

Specify value for int uniform.

setUniform
void setUniform(const(char)[] name, const(Ivec2) vector)

Specify value for ivec2 uniform.

setUniform
void setUniform(const(char)[] name, const(Ivec3) vector)

Specify value for ivec3 uniform.

setUniform
void setUniform(const(char)[] name, const(Ivec4) vector)

Specify value for ivec4 uniform.

setUniform
void setUniform(const(char)[] name, bool x)

Specify value for bool uniform.

setUniform
void setUniform(const(char)[] name, const(Bvec2) vector)

Specify value for bvec2 uniform.

setUniform
void setUniform(const(char)[] name, const(Bvec3) vector)

Specify value for bvec3 uniform.

setUniform
void setUniform(const(char)[] name, const(Bvec4) vector)

Specify value for bvec4 uniform.

setUniform
void setUniform(const(char)[] name, const(Mat3) matrix)

Specify value for mat3 matrix.

setUniform
void setUniform(const(char)[] name, const(Mat4) matrix)

Specify value for mat4 matrix.

setUniform
void setUniform(const(char)[] name, const(Texture) texture)

Specify a texture as sampler2D uniform.

setUniform
void setUniform(const(char)[] name, CurrentTextureType )

Specify current texture as sampler2D uniform.

setUniformArray
void setUniformArray(const(char)[] name, const(float)[] scalarArray)

Specify values for float[] array uniform.

setUniformArray
void setUniformArray(const(char)[] name, const(Vec2)[] vectorArray)

Specify values for vec2[] array uniform.

setUniformArray
void setUniformArray(const(char)[] name, const(Vec3)[] vectorArray)

Specify values for vec3[] array uniform.

setUniformArray
void setUniformArray(const(char)[] name, const(Vec4)[] vectorArray)

Specify values for vec4[] array uniform.

setUniformArray
void setUniformArray(const(char)[] name, const(Mat3)[] matrixArray)

Specify values for mat3[] array uniform.

setUniformArray
void setUniformArray(const(char)[] name, const(Mat4)[] matrixArray)

Specify values for mat4[] array uniform.

Static functions

bind
void bind(Shader shader)

Bind a shader for rendering.

isAvailable
bool isAvailable()

Tell whether or not the system supports shaders.

isGeometryAvailable
bool isGeometryAvailable()

Tell whether or not the system supports geometry shaders.

Static variables

CurrentTexture
CurrentTextureType CurrentTexture;

Special type/value that can be passed to setParameter, and that represents the texture of the object being drawn.

Structs

CurrentTextureType
struct CurrentTextureType

Special type/value that can be passed to setParameter, and that represents the texture of the object being drawn.

Variables

sfPtr
sfShader* sfPtr;
Undocumented in source.

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