Bind a texture for rendering.
This function is not part of the graphics API, it mustn't be used when drawing DSFML entities. It must be used only if you mix Texture with OpenGL code.
The texture to bind. Can be null to use no texture
See Implementation
Bind a texture for rendering.
This function is not part of the graphics API, it mustn't be used when drawing DSFML entities. It must be used only if you mix Texture with OpenGL code.