dsfml.network.socketselector

Socket selectors provide a way to wait until some data is available on a set of sockets, instead of just one. This is convenient when you have multiple sockets that may possibly receive data, but you don't know which one will be ready first. In particular, it avoids to use a thread for each socket; with selectors, a single thread can handle all the sockets.

All types of sockets can be used in a selector:

  • $(TCPLISTENER_LINK)
  • $(TCPSOCKET_LINK)
  • $(UDPSOCKET_LINK)

$(PARA A selector doesn't store its own copies of the sockets, it simply keeps a reference to the original sockets that you pass to the "add" function. Therefore, you can't use the selector as a socket container, you must store them outside and make sure that they are alive as long as they are used in the selector (i.e., they cannot be collected by the GC). Using a selector is simple:)

  • populate the selector with all the sockets that you want to observe
  • make it wait until there is data available on any of the sockets
  • test each socket to find out which ones are ready

Public Imports

dsfml.system.time
public import dsfml.system.time;

Members

Classes

SocketSelector
class SocketSelector

Multiplexer that allows to read from multiple sockets.

Examples

1 // Create a socket to listen to new connections
2 auto listener = new TcpListener();
3 listener.listen(55001);
4 
5 // Create a list to store the future clients
6 TcpSocket[] clients;
7 
8 // Create a selector
9 auto selector = new SocketSelector();
10 
11 // Add the listener to the selector
12 selector.add(listener);
13 
14 // Endless loop that waits for new connections
15 while (running)
16 {
17     // Make the selector wait for data on any socket
18     if (selector.wait())
19     {
20         // Test the listener
21         if (selector.isReady(listener))
22         {
23             // The listener is ready: there is a pending connection
24             auto client = new TcpSocket();
25             if (listener.accept(client) == Socket.Status.Done)
26             {
27                 // Add the new client to the clients list
28                 clients~=client;
29 
30                 // Add the new client to the selector so that we will
31                 // be notified when he sends something
32                 selector.add(client);
33             }
34             else
35             {
36                 // Error, we won't get a new connection
37             }
38         }
39         else
40         {
41             // The listener socket is not ready, test all other sockets (the clients)
42             foreach(client; clients)
43             {
44                 if (selector.isReady(client))
45                 {
46                     // The client has sent some data, we can receive it
47                     auto packet = new Packet();
48                     if (client.receive(packet) == Socket.Status.Done)
49                     {
50                         ...
51                     }
52                 }
53             }
54         }
55     }
56 }

See Also

$(SOCKET_LINK)

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