dsfml ~master (2017-10-11T01:10:36Z)
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Vector4.this
dsfml
graphics
glsl
Vector4
Conversion constructor
this
(
T
X
,
T
Y
,
T
Z
,
T
W
)
this
(
Vector
!(
U
)
other
)
struct
Vector4
(T)
this
(
U
)
(
Vector
!(
U
)
other
)
if
(
isNumeric
!(
T
) ||
is
(
T
==
bool
)
)
this
(
Color
source
)
Parameters
other
Type:
Vector
!(
U
)
4D vector of different type
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variables
w
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Conversion constructor