Default constructor.
Desructor.
Clear the entire target with a single color.
Create the render-texture.
Update the contents of the target texture.
Draw a drawable object to the render target.
Draw primitives defined by an array of vertices.
Get the default view of the render target.
Return the size of the rendering region of the target.
Get a read-only reference to the target texture.
Restore the previously saved OpenGL render states and matrices.
Save the current OpenGL render states and matrices.
Reset the internal OpenGL states so that the target is ready for drawing.
Activate or deactivate the render-texture for rendering.
Enable or disable texture smoothing.
Change the current active view.
The current active view.
Get the default view of the render target.
Return the size of the rendering region of the target.
Get the viewport of a view, applied to this render target.
Clear the entire target with a single color.
Draw a drawable object to the render target.
Draw primitives defined by an array of vertices.
Convert a point fom target coordinates to world coordinates, using the current view.
Convert a point from target coordinates to world coordinates.
Convert a point from target coordinates to world coordinates, using the curtheView.view.
Convert a point from world coordinates to target coordinates.
Restore the previously saved OpenGL render states and matrices.
Save the current OpenGL render states and matrices.
Reset the internal OpenGL states so that the target is ready for drawing.
Target for off-screen 2D rendering into a texture.