Sprite.getGlobalBounds

Get the global bounding rectangle of the entity.

The returned rectangle is in global coordinates, which means that it takes in account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the sprite in the global 2D world's coordinate system.

class Sprite
getGlobalBounds
(
)

Return Value

Type: FloatRect

Global bounding rectangle of the entity.

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