Sprite

Drawable representation of a texture, with its own transformations, color, etc.

Constructors

this
this()

Default constructor

this
this(const(Texture) texture)

Construct the sprite from a source texture

Destructor

~this
~this()

Destructor.

Members

Functions

draw
void draw(RenderTarget renderTarget, RenderStates renderStates)

Draw the sprite to a render target.

getGlobalBounds
FloatRect getGlobalBounds()

Get the global bounding rectangle of the entity.

getLocalBounds
FloatRect getLocalBounds()

Get the local bounding rectangle of the entity.

getTexture
const(Texture) getTexture()

Get the source texture of the sprite.

setTexture
void setTexture(const(Texture) texture, bool rectReset = false)

Change the source texture of the shape.

Properties

color
Color color [@property setter]
Color color [@property getter]

The global color of the sprite.

dup
Sprite dup [@property getter]

Create a new Sprite with the same data. Note that the texture is not copied, only its reference.

textureRect
IntRect textureRect [@property setter]
IntRect textureRect [@property getter]

The sub-rectangle of the texture that the sprite will display.

Inherited Members

From Drawable

draw
void draw(RenderTarget renderTarget, RenderStates renderStates)

Draw the object to a render target.

From Transformable

origin
Vector2f origin [@property setter]
Vector2f origin [@property getter]

The local origin of the object.

position
Vector2f position [@property setter]
Vector2f position [@property getter]

The position of the object. The default is (0, 0).

rotation
float rotation [@property setter]
float rotation [@property getter]

The orientation of the object, in degrees. The default is 0 degrees.

scale
Vector2f scale [@property setter]
Vector2f scale [@property getter]

The scale factors of the object. The default is (1, 1).

getTransform
const(Transform) getTransform()

Get the inverse of the combined transform of the object.

getInverseTransform
const(Transform) getInverseTransform()

Get the combined transform of the object.

move
void move(Vector2f offset)

Move the object by a given offset.

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