Vector3.this

Construct the vector from its coordinates

  1. this(T X, T Y, T Z)
    struct Vector3(T)
    this
    (
    T X
    ,
    T Y
    ,
    T Z
    )
    if (
    isNumeric!(T) ||
    is(T == bool)
    )
  2. this(Vector3!(E) otherVector)

Parameters

X
Type: T

X coordinate

Y
Type: T

Y coordinate

Z
Type: T

Z coordinate

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