dsfml.window.context

If you need to make OpenGL calls without having an active window (like in a thread), you can use an instance of this class to get a valid context. * Having a valid context is necessary for every OpenGL call. * Note that a context is only active in its current thread, if you create a new thread it will have no valid context by default. * To use a $(U Context) instance, just construct it and let it live as long as you need a valid context. No explicit activation is needed, all it has to do is to exist. Its destructor will take care of deactivating and freeing all the attached resources. *

Members

Classes

Context
class Context

Class holding a valid drawing context.

Examples

1 void threadFunction()
2 {
3   Context context = new Context();
4   // from now on, you have a valid context
5  *
6   // you can make OpenGL calls
7   glClear(GL_DEPTH_BUFFER_BIT);
8 }
9 // the context is automatically deactivated and destroyed by the
10 // Context destructor when the class is collected by the GC

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