dsfml.window.window

$(U Window) is the main class of the Window module. It defines an OS window that is able to receive an OpenGL rendering. * A $(U Window) can create its own new window, or be embedded into an already existing control using the create(handle) function. This can be useful for embedding an OpenGL rendering area into a view which is part of a bigger GUI with existing windows, controls, etc. It can also serve as embedding an OpenGL rendering area into a window created by another (probably richer) GUI library like Qt or wxWidgets. * The $(U Window) class provides a simple interface for manipulating the window: move, resize, show/hide, control mouse cursor, etc. It also provides event handling through its pollEvent() and waitEvent() functions. * Note that OpenGL experts can pass their own parameters (antialiasing level bits for the depth and stencil buffers, etc.) to the OpenGL context attached to the window, with the $(CONTEXTSETTINGS_LINK) structure which is passed as an optional argument when creating the window. *

Members

Classes

Window
class Window

Window that serves as a target for OpenGL rendering.

Examples

1 // Declare and create a new window
2 auto window = new Window(VideoMode(800, 600), "DSFML window");
3  *
4 // Limit the framerate to 60 frames per second (this step is optional)
5 window.setFramerateLimit(60);
6  *
7 // The main loop - ends as soon as the window is closed
8 while (window.isOpen())
9 {
10   // Event processing
11   Event event;
12   while (window.pollEvent(event))
13   {
14       // Request for closing the window
15       if (event.type == Event.EventType.Closed)
16           window.close();
17   }
18  *
19   // Activate the window for OpenGL rendering
20   window.setActive();
21  *
22   // OpenGL drawing commands go here...
23  *
24   // End the current frame and display its contents on screen
25   window.display();
26 }

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