Bind a shader for rendering.
This function is not part of the graphics API, it mustn't be used when drawing SFML entities. It must be used only if you mix Shader with OpenGL code.
Shader to bind. Can be null to use no shader.
See Implementation
Bind a shader for rendering.
This function is not part of the graphics API, it mustn't be used when drawing SFML entities. It must be used only if you mix Shader with OpenGL code.