dsfml ~master (2017-10-11T01:10:36Z)
Home
Dub
Repo
Shader.setUniformArray
dsfml
graphics
shader
Shader
Specify values for float[] array uniform.
void
setUniformArray
(
const
(
char
)[]
name
,
const
(
float
)[]
scalarArray
)
class
Shader
void
setUniformArray
(
const
(
char
)[]
name
,
const
(
float
)[]
scalarArray
)
void
setUniformArray
(
const
(
char
)[]
name
,
const
(
Vec2
)[]
vectorArray
)
void
setUniformArray
(
const
(
char
)[]
name
,
const
(
Vec3
)[]
vectorArray
)
void
setUniformArray
(
const
(
char
)[]
name
,
const
(
Vec4
)[]
vectorArray
)
void
setUniformArray
(
const
(
char
)[]
name
,
const
(
Mat3
)[]
matrixArray
)
void
setUniformArray
(
const
(
char
)[]
name
,
const
(
Mat4
)[]
matrixArray
)
void
opIndexAssign
(
const
(
float
)[]
scalars
,
const
(
char
)[]
name
)
Meta
Source
See Implementation
dsfml
graphics
shader
Shader
constructors
this
destructors
~this
enums
Type
functions
loadFromFile
loadFromMemory
loadFromStream
opIndexAssign
setParameter
setUniform
setUniformArray
static functions
bind
isAvailable
static variables
CurrentTexture
structs
CurrentTextureType
Specify values for float[] array uniform.