- loadFromFile
bool loadFromFile(const(char)[] filename, Type type)
Load either the vertex or fragment shader from a file.
- loadFromFile
bool loadFromFile(const(char)[] vertexShaderFilename, const(char)[] fragmentShaderFilename)
Load both the vertex and fragment shaders from files.
- loadFromMemory
bool loadFromMemory(const(char)[] shader, Type type)
Load either the vertex or fragment shader from a source code in memory.
- loadFromMemory
bool loadFromMemory(const(char)[] vertexShader, const(char)[] fragmentShader)
Load both the vertex and fragment shaders from source codes in memory.
- loadFromStream
bool loadFromStream(InputStream stream, Type type)
Load either the vertex or fragment shader from a custom stream.
- loadFromStream
bool loadFromStream(InputStream vertexShaderStream, InputStream fragmentShaderStream)
Load both the vertex and fragment shaders from custom streams.
- opIndexAssign
void opIndexAssign(float x, const(char)[] name)
Specify value for float uniform.
- opIndexAssign
void opIndexAssign(ref const(Vec2) vector, const(char)[] name)
Specify value for vec2 uniform.
- opIndexAssign
void opIndexAssign(ref const(Vec3) vector, const(char)[] name)
Specify value for vec3 uniform.
- opIndexAssign
void opIndexAssign(ref const(Vec4) vector, const(char)[] name)
Specify value for vec4 uniform.
- opIndexAssign
void opIndexAssign(int x, const(char)[] name)
Specify value for int uniform.
- opIndexAssign
void opIndexAssign(ref const(Ivec2) vector, const(char)[] name)
Specify value for ivec2 uniform.
- opIndexAssign
void opIndexAssign(ref const(Ivec3) vector, const(char)[] name)
Specify value for ivec3 uniform.
- opIndexAssign
void opIndexAssign(ref const(Ivec4) vector, const(char)[] name)
Specify value for ivec4 uniform.
- opIndexAssign
void opIndexAssign(bool x, const(char)[] name)
Specify value for bool uniform.
- opIndexAssign
void opIndexAssign(ref const(Bvec2) vector, const(char)[] name)
Specify value for bvec2 uniform.
- opIndexAssign
void opIndexAssign(ref const(Bvec3) vector, const(char)[] name)
Specify value for bvec3 uniform.
- opIndexAssign
void opIndexAssign(ref const(Bvec4) vector, const(char)[] name)
Specify value for bvec4 uniform.
- opIndexAssign
void opIndexAssign(ref const(Mat3) matrix, const(char)[] name)
Specify value for mat3 matrix.
- opIndexAssign
void opIndexAssign(ref const(Mat4) matrix, const(char)[] name)
Specify value for mat4 matrix.
- opIndexAssign
void opIndexAssign(const(Texture) texture, const(char)[] name)
Specify a texture as sampler2D uniform.
- opIndexAssign
void opIndexAssign(CurrentTextureType, const(char)[] name)
Specify current texture as sampler2D uniform.
- opIndexAssign
void opIndexAssign(const(float)[] scalars, const(char)[] name)
Specify values for float[] array uniform.
- opIndexAssign
void opIndexAssign(const(Vec2)[] vectors, const(char)[] name)
Specify values for vec2[] array uniform.
- opIndexAssign
void opIndexAssign(const(Vec3)[] vectors, const(char)[] name)
Specify values for vec3[] array uniform.
- opIndexAssign
void opIndexAssign(const(Vec4)[] vectors, const(char)[] name)
Specify values for vec4[] array uniform.
- opIndexAssign
void opIndexAssign(const(Mat3)[] matrices, const(char)[] name)
Specify values for mat3[] array uniform.
- opIndexAssign
void opIndexAssign(const(Mat4)[] matrices, const(char)[] name)
Specify values for mat4[] array uniform.
- opIndexAssign
void opIndexAssign(Color color, const(char)[] name)
Change a color vector parameter of the shader.
- opIndexAssign
void opIndexAssign(Transform transform, const(char)[] name)
Change a matrix parameter of the shader.
- setParameter
void setParameter(const(char)[] name, float x)
Change a float parameter of the shader.
- setParameter
void setParameter(const(char)[] name, float x, float y)
Change a 2-components vector parameter of the shader.
- setParameter
void setParameter(const(char)[] name, float x, float y, float z)
Change a 3-components vector parameter of the shader.
- setParameter
void setParameter(const(char)[] name, float x, float y, float z, float w)
Change a 4-components vector parameter of the shader.
- setParameter
void setParameter(const(char)[] name, Vector2f vector)
Change a 2-components vector parameter of the shader.
- setParameter
void setParameter(const(char)[] name, Vector3f vector)
Change a 3-components vector parameter of the shader.
- setParameter
void setParameter(const(char)[] name, Color color)
Change a color vector parameter of the shader.
- setParameter
void setParameter(const(char)[] name, Transform transform)
Change a matrix parameter of the shader.
- setParameter
void setParameter(const(char)[] name, const(Texture) texture)
Change a texture parameter of the shader.
- setParameter
void setParameter(const(char)[] name, CurrentTextureType)
Change a texture parameter of the shader.
- setUniform
void setUniform(const(char)[] name, float x)
Specify value for float uniform.
- setUniform
void setUniform(const(char)[] name, ref const(Vec2) vector)
Specify value for vec2 uniform.
- setUniform
void setUniform(const(char)[] name, ref const(Vec3) vector)
Specify value for vec3 uniform.
- setUniform
void setUniform(const(char)[] name, ref const(Vec4) vector)
Specify value for vec4 uniform.
- setUniform
void setUniform(const(char)[] name, int x)
Specify value for int uniform.
- setUniform
void setUniform(const(char)[] name, ref const(Ivec2) vector)
Specify value for ivec2 uniform.
- setUniform
void setUniform(const(char)[] name, ref const(Ivec3) vector)
Specify value for ivec3 uniform.
- setUniform
void setUniform(const(char)[] name, ref const(Ivec4) vector)
Specify value for ivec4 uniform.
- setUniform
void setUniform(const(char)[] name, bool x)
Specify value for bool uniform.
- setUniform
void setUniform(const(char)[] name, ref const(Bvec2) vector)
Specify value for bvec2 uniform.
- setUniform
void setUniform(const(char)[] name, ref const(Bvec3) vector)
Specify value for bvec3 uniform.
- setUniform
void setUniform(const(char)[] name, ref const(Bvec4) vector)
Specify value for bvec4 uniform.
- setUniform
void setUniform(const(char)[] name, ref const(Mat3) matrix)
Specify value for mat3 matrix.
- setUniform
void setUniform(const(char)[] name, ref const(Mat4) matrix)
Specify value for mat4 matrix.
- setUniform
void setUniform(const(char)[] name, const(Texture) texture)
Specify a texture as sampler2D uniform.
- setUniform
void setUniform(const(char)[] name, CurrentTextureType)
Specify current texture as sampler2D uniform.
- setUniformArray
void setUniformArray(const(char)[] name, const(float)[] scalarArray)
Specify values for float[] array uniform.
- setUniformArray
void setUniformArray(const(char)[] name, const(Vec2)[] vectorArray)
Specify values for vec2[] array uniform.
- setUniformArray
void setUniformArray(const(char)[] name, const(Vec3)[] vectorArray)
Specify values for vec3[] array uniform.
- setUniformArray
void setUniformArray(const(char)[] name, const(Vec4)[] vectorArray)
Specify values for vec4[] array uniform.
- setUniformArray
void setUniformArray(const(char)[] name, const(Mat3)[] matrixArray)
Specify values for mat3[] array uniform.
- setUniformArray
void setUniformArray(const(char)[] name, const(Mat4)[] matrixArray)
Specify values for mat4[] array uniform.
Shader class (vertex and fragment).