Shader.opIndexAssign
- void opIndexAssign(float x, const(char)[] name)
- void opIndexAssign(ref const(Vec2) vector, const(char)[] name)
- void opIndexAssign(ref const(Vec3) vector, const(char)[] name)
- void opIndexAssign(ref const(Vec4) vector, const(char)[] name)
- void opIndexAssign(int x, const(char)[] name)
- void opIndexAssign(ref const(Ivec2) vector, const(char)[] name)
- void opIndexAssign(ref const(Ivec3) vector, const(char)[] name)
- void opIndexAssign(ref const(Ivec4) vector, const(char)[] name)
- void opIndexAssign(bool x, const(char)[] name)
- void opIndexAssign(ref const(Bvec2) vector, const(char)[] name)
- void opIndexAssign(ref const(Bvec3) vector, const(char)[] name)
- void opIndexAssign(ref const(Bvec4) vector, const(char)[] name)
- void opIndexAssign(ref const(Mat3) matrix, const(char)[] name)
- void opIndexAssign(ref const(Mat4) matrix, const(char)[] name)
- void opIndexAssign(const(Texture) texture, const(char)[] name)
- void opIndexAssign(CurrentTextureType, const(char)[] name)
- void opIndexAssign(const(float)[] scalars, const(char)[] name)
- void opIndexAssign(const(Vec2)[] vectors, const(char)[] name)
- void opIndexAssign(const(Vec3)[] vectors, const(char)[] name)
- void opIndexAssign(const(Vec4)[] vectors, const(char)[] name)
- void opIndexAssign(const(Mat3)[] matrices, const(char)[] name)
- void opIndexAssign(const(Mat4)[] matrices, const(char)[] name)
- void opIndexAssign(Color color, const(char)[] name)
- void opIndexAssign(Transform transform, const(char)[] name)
- void setUniform(const(char)[] name, float x)
- name
Type: const(char)[]
- x
Type: float
dsfmlgraphicsshaderShader
constructorsdestructorsenumsfunctionsstatic functionsstatic variablesstructs
Specify value for float uniform.