It is important to note that the components of the color are normalized
before being passed to the shader. Therefore, they are converted from
range [0 .. 255] to range [0 .. 1]. For example, a
Color(255, 125, 0, 255) will be transformed to a vec4(1.0, 0.5, 0.0, 1.0)
in the shader.
Change a color vector parameter of the shader.
It is important to note that the components of the color are normalized before being passed to the shader. Therefore, they are converted from range [0 .. 255] to range [0 .. 1]. For example, a Color(255, 125, 0, 255) will be transformed to a vec4(1.0, 0.5, 0.0, 1.0) in the shader.