Change a texture parameter of the shader.
This overload maps a shader texture variable to the texture of the object being drawn, which cannot be known in advance. The second argument must be Shader.CurrentTexture.
The name of the variable to change in the shader. The corresponding parameter in the shader must be a 2D texture (sampler2D GLSL type)
See Implementation
Change a texture parameter of the shader.
This overload maps a shader texture variable to the texture of the object being drawn, which cannot be known in advance. The second argument must be Shader.CurrentTexture.