Bind a texture for rendering. * This function is not part of the graphics API, it mustn't be used when drawing DSFML entities. It must be used only if you mix Texture with OpenGL code. *
The texture to bind. Can be null to use no texture
See Implementation
Bind a texture for rendering. * This function is not part of the graphics API, it mustn't be used when drawing DSFML entities. It must be used only if you mix Texture with OpenGL code. *