Enable or disable repeating.
*
Repeating is involved when using texture coordinates outside the texture
rectangle [0, 0, width, height]. In this case, if repeat mode is enabled,
the whole texture will be repeated as many times as needed to reach the
coordinate (for example, if the X texture coordinate is 3 * width, the
texture will be repeated 3 times).
*
If repeat mode is disabled, the "extra space" will instead be filled with
border pixels. Warning: on very old graphics cards, white pixels may
appear when the texture is repeated. With such cards, repeat mode can be
used reliably only if the texture has power-of-two dimensions
(such as 256x128). Repeating is disabled by default.
*
Enable or disable repeating. * Repeating is involved when using texture coordinates outside the texture rectangle [0, 0, width, height]. In this case, if repeat mode is enabled, the whole texture will be repeated as many times as needed to reach the coordinate (for example, if the X texture coordinate is 3 * width, the texture will be repeated 3 times). * If repeat mode is disabled, the "extra space" will instead be filled with border pixels. Warning: on very old graphics cards, white pixels may appear when the texture is repeated. With such cards, repeat mode can be used reliably only if the texture has power-of-two dimensions (such as 256x128). Repeating is disabled by default. *