Texture.update

Update the whole texture from an array of pixels. * The pixel array is assumed to have the same size as the area rectangle, and to contain 32-bits RGBA pixels. * No additional check is performed on the size of the pixel array, passing invalid arguments will lead to an undefined behavior. * This function does nothing if pixels is empty or if the texture was not previously created. *

Parameters

pixels
Type: const(ubyte)[]

Array of pixels to copy to the texture.

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